How To Play Long War 2

I'm willing to play Long War 2. I lurk here a lot and i know that pain and tears are the Long War gifts to everyone. So, which difficult you recomend so i can suffer just a little bit? I really like XCOM but not enough to suffer LOL. I watch some streams, its really interesting that new tactical layer.

If you would like to play test Long War of the Chosen, first: thank you! It's much appreciated.

To get going with the mod, just follow the installation steps below. If you run into issues, check out the Troubleshooting Guide.

  1. Unsubscribe from the X2WOTCCommunityHighlander mod if you're subscribed to it. Don't worry, the version that comes with LWOTC (and is required by LWOTC) is backwards compatible with the version on the Workshop.

  2. Download the LWOTC beta 3 zip file. This includes Long War of the Chosen and a custom version of the Community Highlander.

  3. Unpack the zip archive to your SteamsteamappscommonXCOM 2XCom2-WarOfTheChosenXComGameMods directory (on Windows). If the 'Mods' directory doesn't exist, create it first.

    You should end up with the directories ..XCom2-WarOfTheChosenXComGameModsLongWarOfTheChosen and ..XCom2-WarOfTheChosenXComGameModsX2WOTCCommunityHighlander.

    Upgrading from an earlier version of LWOTC Remove any existing LongWarOfTheChosen and X2WOTCCommunityHighlander folders from the 'Mods' directory before unpacking the new ones.

    Mac users See Feral Interactive's instructions on 'installing mods that you have downloaded' for Mac OS X

    Linux users See Feral Interactive's instructions on 'installing mods that you have downloaded' for Linux

  4. Subscribe to all the mods in the [LWOTC] Required Mods collection on the Steam Workshop.

  5. Delete all the files in DocumentsMy GamesXCOM2 War of the ChosenXComGameConfig (don't worry, these will be regenerated when you start the game).

    Important Do not delete the config files in the game directory, i.e. SteamsteamappscommonXCOM 2XCom2-WarOfTheChosenXComGameConfig - the game will fail to start if you do.

  6. Start the game with only the Long War of the Chosen and X2WOTCCommunityHighlander mods selected, as well as the required mods listed in step 4.

    If you see a 'Long War (LWOTC)' button on the main menu, you're good to go!

    If you see a 'New Game' button instead, exit the game completely and launch it again. The 'New Game' button should now be replaced by 'Long War (LWOTC)'. If that's not the case, see the Troubleshooting Guide.

  7. Consider subscribing to the recommended list of LWOTC mods for a better experience.

  8. When starting a new campaign, be sure to select the Enable Chosen second wave option (available via the Advanced Options button) if you want to play with the Chosen enabled. When enabled, they won't appear in the game until you reach force level 5 (very end of April/beginning of May typically).

  9. If you get an 'Enable Tutorial?' pop-up, click 'Disable Tutorial'. Doing otherwise will enable the Tutorial, which will brick your campaign.

  10. If you get a 'Disable War of The Chosen Introduction?' pop-up then click 'Disable Introduction' Doing otherwise will enable Lost and Abandoned, which will brick your campaign.

Note

  1. Please do not play with Iron Man enabled! LWOTC is still in development and needs reproducible examples to help fix bugs. Iron Man makes it much harder to get a save file that reproduces a specific problem (plus the developers have to play with Iron Man enabled too).
  2. Enable auto saving, so you almost always have easy access to a save file that reproduces any bug you encounter.

Mods, Compatibility, and Extra Steps.

For a full list of mods and information, we have a HUGE community-maintained list of mods and their compatibility. However, there are a few mods the LWOTC team would like to explicitly talk about.

Mods you should not be using with LWOTC

  1. These mods are already integrated into LWOTC.

  2. These mods (and arguably any mods that require these) may cause crashes when launching some missions in LWOTC. That said, we welcome anyone giving them a try, since it's been a while since we tested them.

    • Missing Packages Fix + Resources This seems to be OK.

Mods the LWOTC team wants to explicitly recommend to you.

  1. List of mods we strongly recommend:

    • [WotC] Mod Config MenuProvides a 'Mod Settings' button on the XCOM 2 options menu that gives you access to configuration settings for various mods, including robojumper's Squad Select. Additionally, many mods use it to allow the player to configure them.

  2. List of Quality of Life mods that work OK with LWOTC, and we recommend.

    • [WOTC] Additional IconsLets you see enemy Damage Range, Aim, Movement, and HP on the map.

    • Free Camera RotationLets you move the camera at 30 or 45 Degree intervals instead of 90 Degree ones. Note that it overrides the Target Preview key by default, so we recommend you edit the mod's XComInput.ini file and disable or rebind the entry for 'LeftAlt' (just put a ; at the start of the line to disable it).

    • Evac All - WOTCAdds a command to Evac all units in the Evac zone.

    • Gotcha AgainAdds various Icons and Indicators to let you know things like who you're flanking, line of sight to allies, triggering enemy overwatch, and more.

    • TacticalUI Kill CounterLets you see how many enemies are still active so you don't have to remember them all. After you build a shadow chamber, also lets you know how many are inactive. Desinstalando paragon ntfs para mac 15 ya que sigue apareciendo.

    • Yet another F1Lets you press F1 to see very detailed information on your target.

  3. You can use the Extended Information! mod, but you will need to open the mod settings for Extended Information and disable anything related to Aim Assist.

    It has tto be perfect for the room/spaces to work & even if they are perfect they often still dont work as the Architects may split stairs floor by floor where as lighting design would need all the floors in one room. Its still early days and you cant do full lighting calculations yet, but they have said its work in progress.There is a addon for revit called Elumtools & that dose everything withing revit that you can do with Dialux & Relux.The biggest problem Ive found for lighting calcs in revit is the architects model. We've been using ElumTools (same company that makes AGI) for years with success. Philips lighting design software free download.

Note You can find previous versions of the LWOTC mod here.

Reporting issues

You will encounter problems in the game. There are known ones already. If you would like to report an issue, please follow these steps:

  1. If you're having problems starting the game, try clearing your config directory (DocumentsMy GamesXCOM2 War of the ChosenXComGameConfig) and moving your profile.bin file out of the SaveData directory (which is next to the Config folder)

  2. Check out the Troubleshooting guide for more advice.

  3. Create an issue in this GitHub repository if you're still having issues.

  4. Attach a zipped save file that replicates the problem if possible. If you have an autosave, please load it and then save it explicitly with an meaningful name.

  5. Provide as much information as you can, including what other mods you have enabled, the steps that reproduce the problem, what the impact of the problem is, and so on.

Central Officer Bradford doesn’t believe in bad omens. If XCOM’s sensors ever picked up a red comet streaking across the sky, he’d simply scramble the interceptors. But even in the presence of this unflappable deputy, something seemed off about Operation Blessed Mountain. The name, for one thing – as if the gods of procedural generation had rigged the dice for maximum irony.

Read more: the best strategy games on PC.

John Bradford seemed sure about it, though, describing a routine VIP extraction in that calm baritone of his. We’d carry the target to the helicopter and be on our way. I thought of the practical sweater Central wore for the duration of XCOM 1, and felt reassured.

<iframe width=”590″ height=”332″ src=”https://www.youtube.com/embed/S9ZK73b91X0″ frameborder=”0″ allowfullscreen></iframe>

XCOM lead designer Jake Solomon once said that his game was “basically a 20-hour tutorial” for The Long War – a fantastically tough total conversion by modders-turned-indies Pavonis Interactive that both elongated and deepened the campaign. If that was true, surely my 70-odd hours in XCOM 2 would place me in good stead for the Firaxis-endorsed Long War 2? Surely.

13 turns until evac

There are more squaddies here than there were on deck for Central’s 55th birthday. Keen to see a good chunk of The Long War 2’s feature set, I auto-filled the squad before battle to find out just how many soldiers it’s possible to field. The answer, a quick school trip headcount reveals, is ten – although some missions allow 12.

Already the friendly firepower vastly exceeds anything the base game would have granted. With more bodies than I know what to do with, I send them fanning out wide – my melee and assault specialists up the centre towards an oblivious enemy patrol, my heavy weapons crew creeping to their left behind an Elder statue, and my rifle-wielding rookies up onto the roof of the hotel to the right – just beyond which the VIP stands with her cavalcade.

11 turns until evac

The manpower that felt so good at first can, it transpires, be a real liability in the concealment phase. I’ve got an extra set of people to hide from patrols, cameras and civilian grasses. And to make matters worse, there are armoured surveillance drones whizzing about. Thanks for that addition, Long War.

It’s hacker Molly Hill who steps on a red tile first. I’ve sent her to the rim of the hotel roof, above the lobby, to get a better look at our target. An ADVENT officer on the ground spots her at once, and a tangled network of nearby squads respond to his garbled yells. It’s tough to count the baddies as they run to find cover, but it’s clear we’re already outnumbered.

Molly immediately succumbs to sectoid mind control – a temporary reprieve for her, but one that tips the odds further in the enemy’s favour. Meanwhile, my assault team are sent sideways through a window into the hotel, where it’ll be more difficult for the ADVENT to bring their many weapons to bear.

From behind the statue, my Specialist emerges. A new class designed for Long War, she wields the Gauntlet – a dual-use flamethrower and rocket launcher. Alongside my Grenadier, she fires a salvo into the closest ADVENT squad, reducing the total number of nasties by four. But they’re swiftly replaced and then some by an incoming patrol from the north.

Eventually I count nearly 30 enemy soldiers and sectoids. On a ‘moderate’-rated mission, in the second month of the campaign. How has this happened?

I’ll later learn that Pavonis Interactive recommend you cherry-pick lightly defended missions rather than take on the majority. And that smaller squads yield faster infiltrations, whittling away at troop numbers still further – a self-balancing system I’ve utterly failed to engage with. To disastrous effect.

10 turns til evac

Poor Molly is dead – forced to hold still while the troopers shot holes in her. Half the civvies, meanwhile, bad enough when they were just yelling, have turned out to be Faceless in disguise – great big sentient blancmanges with claws. One of them gives my Grenadier a good thwacking, while another lollops after my close combat crew, squeezing his wobbly form in through the hotel window.

In those cramped quarters, I have my Ranger pull out her sawn-off shotgun – a new secondary weapon that can be fired just once with both barrels for massive damage. If it hits. Which it doesn’t. On the next tile, Gunner Angela Perkins produces her combat knife, another Long War addition – but it bounces off rubber skin like a kitchen utensil. So much for exploiting the new feature set.

There’s barely room to swing a talon, but the Faceless does so anyway, flattening our Assault specialist.

9 turns til evac

With the enemy count so high, and Central warning of further waves, individual aliens seem to melt away. There’s only the tide, the objective, and the evac point – a set of squares off to the top-right of the map that look impossibly distant just now.

The long-range arc thrower I could have used to incapacitate the VIP went down with our Assault specialist. But killing the target will be nearly as good – and, let’s be honest, much more feasible given the fraught circumstances.

Things aren’t going well on the roof – the aliens’ suppressing fire has quickly turned murderous. That’s why I’ve sent Denis Malakhov, a Russian recruit who joined the mission only to fill out the ranks, around the hotel exterior to the right. He’s nearing the cavalcade.

In the lobby, the Ranger sinks two rifle bursts into the flubbery torso of the Faceless. Angie ‘The Knife’ Perkins finally makes purchase with her blade, finishing the beast off and saving the reputation of secondary weapons everywhere.

8 turns til evac

The buttress I’ve positioned Denis behind proves ample cover – keeping him alive while the rooftop rookies gurgle horribly. With most of ADVENT’s forces occupied there, only two overwatched troopers keep our young Russian from making line-of-sight with the VIP.

This is tactics, see? Cold and utilitarian, just like the base game. Although I must admit, the sense of sacrifice seems somewhat amplified in The Long War 2. Especially when you’re playing it this badly.

Angie-with-the-knife isn’t currently in play, having been disoriented by a drone. But Carol Serrano, a Spanish rookie hiding out in the lobby, makes short work of one of those troopers. Denis braves the laser fire of the other as he sprints out into the open, lobbing a frag grenade toward the passenger door of the VIP vehicle. The target is engulfed in flame, and Central’s congratulatory comms are drowned out by a prolonged moan of pain. Still, you take your victories where you can get them in this mod.

Oh, who are we kidding – nobody’s getting to evac

The ADVENT army fall upon Denis. He’s dead before his ragdoll hits the perfectly paved flags of alien-run Earth.

More Faceless swarm in through the hotel’s open window, and Knifey Angie is battered to bits. ‘Angela Perkins is no longer disoriented’, says the action log, but it’s small consolation. She’s regained her senses just in time to fully experience bleeding out in the lobby.

In the following turns, against the odds, Carol gets within squinting distance of the evac point. But it does her no good. As her comrades succumb to panic and mind control, she’s merely the last scrap of sentience to go in a largely automated mission resolution. I’ve somehow transformed XCOM into the Football Manager match engine.

As enemy turns play out for minutes on end – surely far longer than Firaxis ever intended – I turn to the document of Long War 2 tips and tricks I failed to consult before going in.

“Remember that not every mission is going to be winnable,” I read, as the last player-controlled character passes over to ADVENT. “You will lose soldiers and missions, but through careful planning and smart choices you can win the Long War 2.”

As an empty Skyranger lands back at base, Central chimes in: “We’ll have to work harder in the future.”

How To Play Long War 2

Too right. You’ll be lucky to hold onto your job, mate.

The Long War 2 is now available to download on Steam Workshop.